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[Project genre] [Business / industry]

Better Eats

[Two or three sentences: what Better Eats is, who it's for, and what you designed.]
Visual Design User Experience Live ↗
Role
[your role]
Timeline
[e.g. 6 weeks]
Tools
[Figma, …]
Team
[who you worked with]
Better Eats project cover
“Design is not for philosophy, it’s for life.” – Issey Miyake
01

Problem

[What was broken, missing or needed? Who was affected, and what did the client or brief ask for?]
02

Research

[How did you learn about the users and the space? Interviews, competitor audits, moodboards, data — and the key insights you found.]
research visual
03

Exploration

[Sketches, wireframes, directions you tried and dropped. Why did the chosen direction win?]
exploration visual
04

Outcome

[The final design. What shipped, and what changed because of it (results, feedback, numbers)?]
outcome visual
final screen
final screen
05

Reflection

[What did this project teach you? What would you do differently next time?]

Skills I learned or stretched

  • [new skill]
  • [tool used]
  • [method tried]